Change 6891

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```Originally Posted : Sun Jul 19 14:18:20 2026
Posted by : Darkpoole
Title : Re: Custom Form
----------------------------------------
On Sat Jul 18 14:45:01 2026, Darkpoole wrote:
> Custom Form has been permanently retired as it's a nightmare of a form
to
> properly balance and basically requires a full rewrite to fully utilise
> the skills in its pool table. To offset this I'm going to be going
through
> the other forms and tweak them as necessary.
>
>
> DP
>
As promised.


• Changeling Form Changes

Fox

- Stronger stealth/scout identity.
- Gains hide, silentwalk, and awareness.
- New slip mechanic: can partially avoid hysical attacks, then goes on
cooldown.

Turtle

- Stronger defensive identity.
- New shell mechanic: can heavily reduce a physical hit, then goes on
cooldown.
- Drowning remains strongly reduced.
- Psychic, sound, and petrify damage are more dangerous to turtle.

Boar

- New momentum mechanic.
- Momentum builds while fighting and fades out of combat.
- Momentum improves attacking and combat.
- New wounded fury mechanic: lower HP adds extra offensive pressure
through guts.

Python

- Expanded stomach gameplay.
- Tracks stomach health, capacity, digest, acid pressure, and
peristalsis.
- Digest builds while prey is swallowed and fades when empty.
- Peristalsis crushes swallowed targets and is more skill-driven.
- Quickheal is blocked while living prey is swallowed.
- Updated stomach and peristalsis messaging.

Tiger

- New prey focus mechanic.
- Focus buils while attacking the same target.
- Focus improves combat and rake.
- Focus resets or fades when target pressure is lost.
- Stealth handling is improved.

Bear

- New bulk mechanic.
- Bulk builds while fighting and fades out of combat.
- Bulk improves AC, toughness, and resistance.
- Bulk is stronger while hugging/constricting.

Wyvern

- New venom pressure mechanic.
- Pressure builds when repeatedly poisoning the same target.
- Pressure improves toxin and sting strength.
- Pressure fades when target focus is lost.

Balrog

- New inferno mechanic.
- Inferno builds during combat and fades outside combat.
- Inferno strengthens immolate pressure.
- Inferno increases upkeep as it grows.
- Flameblade handling is more reliable.
- Skill focus moved toward burn.

Sphinx

- New high-tier form.
- Guardian/control role.
- Signature skill: shockwave.
- Newenigma mechanic.
- Enigma builds in combat and from mystical damage.
- Enigma improves shockwave, awareness, resistance, intimidation,
combat, and armour.

All relevant helpfiles have been updated
```