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Tsunami History
 
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MUD Name: Tsunami I
 
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Time: 1990ish
 
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Administration: ??
 
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Other important wizards/players: ??
 
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History: Tsunami I founded. Predates any known
 
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        Player or Wizard currently involved in
 
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        the project.
 
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Time: Early 1991
 
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History: Extensive Rewrite of Mudlib
 
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Administration: Atusko, Strahan, Mirabolus
 
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Other important wizards/players: ??
 
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Important Cheeses: The Original Monster Guild
 
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Details: A complex skills system was implemented.
 
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        Much of the early world written by Atsuko;
 
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        skill handler written primarily by Mirabolus.
 
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        spring 1991. Original monster guild (of
 
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        which no code remains, though some names and
 
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        concepts do) written by Basher.
 
  
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MUD Name: Tsunami II
 
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Time: Spring/Summer, 1991
 
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History: Due to a dissagreement among the wizards
 
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        on the MUD, Tsunami at it's original site
 
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        was shut down, to re-open somewhat later as
 
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        Valkyrie Prime, while tsunami reappeared as
 
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        Tsunami II
 
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Administration: Tsunami II: Strahan, Atsuko
 
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                Valkyrie Prime: Mirabolus, Basher
 
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Other Important Wizards: Whiplash, Dainia, Krago,
 
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                Keela, Tandem, Blackhawke
 
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Feared Players: Valkyrie Prime- Moonglum, Darmo
 
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                Tsunami II- Beelzebub, Skyblade,
 
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                Paldin, Blackthorn, Darkhosis
 
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Other People: Demian, Deth (Now Sauron), Aristotle,
 
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              Zenith, Corpse, Muffin, Rogath Samuel,
 
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              Shadowdragon
 
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Important Cheeses: Valkyre Prime: Anarchists's guild
 
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                  (in which you could PK people while
 
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                  dead) 'do blast' -- allowed casting
 
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                  as fast as you could type the
 
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                  machinegun (repeats 1 command
 
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                  10 times) -- see 'do blast'
 
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                  Tsunami II: Reset scrolls (force a
 
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                  room to reset), The White and Black
 
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                  lords (see reset scrolls), 'do blast'
 
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                  -- see above, sword of demons, gate
 
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                  to filenames (gate into a wiztoy,
 
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                  anyone?)
 
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Time: December, 1991
 
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Details: Disagreement between Strahan and Mirabolus
 
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        wound up with Strahan setting up some hacking
 
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        programs and taking over VP; complaints to
 
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        the university wound up with all muds being
 
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        banned (there were 3 or 4 at the site).
 
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MUD Name: Tsunami III
 
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Time: Early 1992
 
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History: Opened at a site where remote access was not
 
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        allowed.
 
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Administration: Aristotle, Armitage, Redsteel, Tarel
 
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Other Important Wizards: Wolfpack, Dealer, Marriard,
 
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                        Ivory, Magius, Grimsteel
 
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Feared Players: Rogue, Wynter, Kano, Grendel, Lucifer
 
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Other People: Furgh, Mordred
 
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Important Cheeses: Power of spells increased as the
 
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                  modifier decreased below the spell
 
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                  cost. wimpydir set to cast a spell,
 
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                  such as heal -15
 
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Details: Introduction of Monk Class, and the Mainland.
 
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        Wars reimplemented through a daemon that could
 
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        be voted upon every 4 hours instead of once a
 
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        week as on Tsunami II, Level determined by total
 
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        experience not total stats, Lockers added
 
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Time: August 1992
 
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History: IP routing program installed on machine outside
 
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        of firewall results in sudden influx new players.
 
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Administration: Same as before plus Deth
 
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Other Important Wizards: Darkangel, Homey, Wildcat,
 
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                        Xystron
 
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Feared Players: Demian, Einstein, Ramirez, Boltthrower,
 
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                Sepultura
 
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Other People: Skye, Snotvark, Miyu, Strider, Tajen,
 
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              Conan (YALP!!)
 
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Important Cheeses: Combat boots/Blast gloves=unlimited
 
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                  skills anyone? Homey's Area (Free
 
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                  stealth boots jambiya like item
 
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                  etc...) debit card bug would add your
 
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                  bank balance to you if the transaction
 
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                  fails, Troll Regenerate combined with
 
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                  quickheal made it nearly impossible to
 
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                  die, Manacles (carry players around).
 
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Details: Monster class added, Bards coded but never
 
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        implemented except as a test character. Feint and
 
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        Forge finally distinguish Warriors from all other
 
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        classes. Strike added after 40 minute fight between
 
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        two high level monks unable to damage eachother due
 
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        to toughness skill, Players may own their own shops,
 
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        Arena coded.
 
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Time: October 26, 1992
 
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History: Administration at site learn of IP routing program and
 
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        turn off the MUD the same day.
 
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MUD Name: Tsunami IV
 
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Time: December 20, 1992
 
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History: Site donated by Seszesk player on Tsunami III
 
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Administration: Wildcat, Dealer, Deth, Seszesk (Later
 
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                Clarion), Kreator, Joram
 
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Other Important Wizards: Wolfpack, Aristotle, Loki, Spec,
 
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                        Deathknight, Acrist
 
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Feared Players: Corwyn, Hiek, Kumite, Songko, Blood,
 
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                Cystic, Nocturnus, Bungle, Einstein,
 
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                Anhur, Stalker
 
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Other Notable People: Brandon, Papasmurf, Dulcinea, Opel,
 
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                      Slapstick, Miraj and his 9 other 19th level
 
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                      chars, Charon, Hero, Daghdha
 
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Important Cheeses: Monks receiving full AC armour in wars,
 
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                  Delayed Backstab, Cystic's Client, Adventurers,
 
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                  Poison Skill (Only skill to this day to go against
 
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                  a stat and not against another skill), Unlimited
 
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                  bonus to spell modifiers and instant spells
 
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                  (Who hits cast blast +MAX first wins), give
 
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                  dice to player/player can't leave the room
 
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Details: Bards added, Weapon types introduced, Dealer expands
 
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        his area making it just obscenely large, Shout Censor
 
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        added, Casting time to spells added, limit to modifier
 
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        in spells (see above), Adventurers introduced as an Early
 
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        system of what to do once you hit level 19.
 
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MUD Name: Tsunami V
 
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Time: July 1993
 
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History: Tsunami mudlib growing bloated and stagnant, drive to
 
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        rewrite it in Native Mode under MudOS driver
 
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Administration: Wildcat, Dealer, Deathknight, Wolfpack, Clarion
 
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Other Important Wizards: Vaugner, Avatar, Zane, Kirsand, Glade,
 
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                        Tajen, Cowl
 
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Feared Players: Never opened for playing
 
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Other People: Never opened to the public
 
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Important Cheeses: None.
 
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Details: Home of the one new skill system every 3 days. Began
 
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        as a stock TMI mudlib, but quickly took on a Tsunami
 
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        shape. Domains were introduced primarlly as wizards
 
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        who knew eachother would work together on a set of areas.
 
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        Mudlib was never finished or playtested, many of it's ideas
 
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        eventually wound up in Tsunami
 
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Time: Novemember 17, 1993
 
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History: Pressures on Seszesk from higher ups causes Tsunami IV to
 
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        be shutdown. Tsunami V which is run from same site continues
 
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        for 2 months until it too is shutdown.
 
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MUD Name: Tsunami
 
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Time: July 14, 1994
 
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History: Wildcat now the proud owner of an Internet Serivce Provider
 
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Administration: Wildcat, Dealer, Sauron, Cowl, Aristotle
 
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Other Important Wizards: Moonscatter, Mota, Snotvark, Corwyn, Crusher,
 
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                        Blood, Ryverwynd, Charon
 
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Feared Players: Droppa, Oomph, Zerstoren, Evoker, Box, Darkforce,
 
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                Pelostar, Fuzzie, Cesilion, Styx, Sorrow
 
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Other Notable People: Badkarma, Ashen, Jerrico, Dreg, Coroner (3 three templars),
 
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                      Rainmist, Karak, Ravnos, Elderon, Fuzzie, Cookie,
 
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                      Phred
 
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Important Cheeses: Initial Templars and Necromancers, Beer hat, Regen ring,
 
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                  Tarel's Wand missile ring, Ninjas with full caltrop
 
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                  immunity, Ninjas with escape, Inifinte use Shurikens,
 
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                  Anti-Player Gun, Cursed Equipment
 
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Details: Subclasses introduced, Hero levels (mortal levels past 19)
 
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        introduced, Full weaponskills introduced, guild race
 
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        introduced, Shout censor rewritten for context senstive shouts,
 
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        Barbarians Introduced, Player titles introduced, Player owned
 
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        shops rewritten.
 
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Time: July 14, 1995
 
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History: Tsunami celebrates it's first full year at a single site.
 
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Important Cheeses: Aeromancers levitating players out of the arena to
 
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                  win, tricking people into saying Hastur three times,
 
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                  damage taken and damage done during wars to gauge
 
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                  when to jump someone
 
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Details: Total subclasses now over 40, entire core mudlib has been
 
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        rewritten since the closing of Tsunami IV, project underway
 
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        to recode original areas, hero levels removed, Hastur the
 
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        unmentionable is added to the game, (Don't say his name three
 
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        times less...)
 
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Time: January, 1996
 
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Details: Tsunami goes online with Intermud 3 and Socket support, most
 
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        major daemons are rewritten to support one of the two.  New
 
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        class added: Undead with several monster species moving to it,
 
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        and addition of new subclasses for itTime: January, 1996
 
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Details: Tsunami goes online with Intermud 3 and Socket support, most
 
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        major daemons are rewritten to support one of the two.  New
 
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        class added: Undead with several monster species moving to it,
 
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        and addition of new subclasses for it.
 
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Time: Feb 1996-2001
 
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  Administration: Wildcat, Fingolfin, Aristotle, Cowl, Sauron.
 
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  Other important wizards: Gotenks, Pinkdaisy, Brand, Yoshi, Charon,
 
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                            Alexi.
 
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  Major Players: Evoker, Mimic, Baroo, Gwynhefar, Largo, Amorlace,
 
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                  Xbering, Gatecrash, Zartan, Xenon, Georgios,
 
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                  Caelum, Pelostar, Sader, Kitiara, Neragus,
 
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                  Shockwave, Dupre, Sidi, Vance, Badangel,
 
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                  Caracarnn, Bumhug, Nostrodomus, Tomten, Talib,
 
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                  Valarauko.
 
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  Player Teams: Lenchmob, Bloodkin, Bsd, notorius, DOA, USB LuTH,
 
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                The family, the corleones, Cosa Nostra, FB, Team KK,
 
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                WIU, A&M, FOTEN, KETSUP, SMSU, Brasilian Horde,
 
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                UW-Madison, ATLANTA
 
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Changes with the subclasses:
 
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  -Vamp2s and vampire families later
 
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  -New Deathknights
 
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  -Ninjas actually becoming ninjas, rather than better backstabbers
 
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  -Barbarian recode
 
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  -Diabolists, first class with the ability to summon mulitple followers
 
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  -Hydromancers becoming water based rather than ice mages
 
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  -Swashbucklers, dual wield
 
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  -Figsubs, customization to a degree that shouldn't be
 
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  -Clerics recoded
 
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  -Samurais given stances based upon elemental attunement
 
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  -Fetches... gone
 
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Changes to areas:
 
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  -Middle Earth, Gotenks completely recoded by aug of '98
 
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  -Blah, Qued recoded in feb of '99
 
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  -Tarel's Area, removed and a shop placed in its location
 
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  -Doom, removed in '98
 
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Misc. changes:
 
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  -Backstab reduced to about 1/3 effeciency
 
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  -Summon Spell/Scrolls, several changes
 
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  -Followers, limiting numbers of and the ability to 'tank'
 
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  -Spell/Skill Modifiers, no longer are the days of +100 blasts
 
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  -Fey Guild, lots of thematic classes that are quite powerful
 
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  -Player Meetings, players gathering to suggest ideas en masse
 
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  -PK system, Countless changes over the last five years
 
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  -Armour and Damage, AC and toughness are more helpful, 2nd attacker bonus no more
 
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  -Skill Level, exping a lowbie is more consistant now, skill maxxes lowered
 
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  -Player Housing, fairly safe rooms that players can purchase with mud money
 
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  -Portable Holes, unusable during combat, cannot carry zombies inside...
 
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  -Healing Helmets, made metal so mages could not use, life bracelets made same year
 
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  -DOQ command, removed due to various abuses
 
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Bugs and/or cheeses:
 
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  -Lahjik's faerie bug, creation of infinite mulitple fully equipped monsters
 
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  -Deathknight Dark bug, increased bonuses in dark, dark spell didn't cap, infinite bonuses
 
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  -Doom Chainsaws, backstabbing for ungodly amounts of damage
 
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  -Shadowdragons, never made it out of playtesting, had a room drain
 
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  -Shadowmancers, short time mage class, lots of instant attacks
 
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  -Enchanters, 20sp to fill an orb
 
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  -Annihilate, added to blasters, instant damage that ignored intimidate
 
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  -Depositing negative cash in a bank to get same amount in hand
 
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  -Locket and spellbook made npcs come back at 0hp
 
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  -Send maxint through western union to get 2000M coins
 
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  -Inn in middle earth healed full hp/sp for 3k instant
 
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  -Kydliss +loads cold resistance potions stacking
 
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  -Kydliss +loads magic potions stacking
 
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  -Infite skills from buggy safe code in houses
 
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  -Zatan's reset room scroll
 
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  -Remorhaz in kyldiss without any resistance
 
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  -Kyldiss mages not casting any spells
 
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  -Zatan's cocodiles not having any attacks due to non standard hunting code
 
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  -Shadeweaver's pit's npcs not having any attacks
 
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  -Being able to gate to ANY room if mage was meditating
 
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  -Cloud dragons being able to do any amount of instant breathes the same hb
 
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  -Buyable regen rings and shield scrolls
 
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  -Summon infinite numbers of lolth spiders into a room and kill them for 1k each
 
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  -Sending 100000000 flower delivery men to someone and sell the corpses to Shadeweaver's corpse shop
 
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  -History erase button in motas area to dest your character to clone cash and items
 
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  -Quit while stalked to dest yourself to clone cash and items
 
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  -Inferno scrolls to pk with non mages
 
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Page designed by Indel.
 
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Last modified on November 27th, 2001.
 

Latest revision as of 01:46, 12 December 2009