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		<id>http://w.thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_6891</id>
		<title>Change 6891 - Revision history</title>
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		<updated>2026-07-23T03:27:28Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://w.thebigwave.net/wiki/index.php?title=Change_6891&amp;diff=15863&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;```Originally Posted : Sun Jul 19 14:18:20 2026 &lt;br&gt;Posted by : Darkpoole &lt;br&gt;Title : Re: Custom Form &lt;br&gt;----------------------------------------&lt;br&gt;On Sat Jul 18 14:45:01 20...&quot;</title>
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				<updated>2026-07-19T14:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;```Originally Posted : Sun Jul 19 14:18:20 2026 &amp;lt;br&amp;gt;Posted by : Darkpoole &amp;lt;br&amp;gt;Title : Re: Custom Form &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;On Sat Jul 18 14:45:01 20...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;```Originally Posted : Sun Jul 19 14:18:20 2026 &amp;lt;br&amp;gt;Posted by : Darkpoole &amp;lt;br&amp;gt;Title : Re: Custom Form &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;On Sat Jul 18 14:45:01 2026, Darkpoole wrote:&amp;lt;br&amp;gt;&amp;gt; Custom Form has been permanently retired as it's a nightmare of a form &amp;lt;br&amp;gt;to &amp;lt;br&amp;gt;&amp;gt; properly balance and basically requires a full rewrite to fully utilise &amp;lt;br&amp;gt;&amp;gt; the skills in its pool table. To offset this I'm going to be going &amp;lt;br&amp;gt;through &amp;lt;br&amp;gt;&amp;gt; the other forms and tweak them as necessary.&amp;lt;br&amp;gt;&amp;gt; &amp;lt;br&amp;gt;&amp;gt; &amp;lt;br&amp;gt;&amp;gt; DP&amp;lt;br&amp;gt;&amp;gt; &amp;lt;br&amp;gt;As promised.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;• Changeling Form Changes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Fox&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - Stronger stealth/scout identity.&amp;lt;br&amp;gt;  - Gains hide, silentwalk, and awareness.&amp;lt;br&amp;gt;  - New slip mechanic: can partially avoid hysical attacks, then goes on &amp;lt;br&amp;gt;cooldown.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Turtle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - Stronger defensive identity.&amp;lt;br&amp;gt;  - New shell mechanic: can heavily reduce a physical hit, then goes on &amp;lt;br&amp;gt;cooldown.&amp;lt;br&amp;gt;  - Drowning remains strongly reduced.&amp;lt;br&amp;gt;  - Psychic, sound, and petrify damage are more dangerous to turtle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Boar&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - New momentum mechanic.&amp;lt;br&amp;gt;  - Momentum builds while fighting and fades out of combat.&amp;lt;br&amp;gt;  - Momentum improves attacking and combat.&amp;lt;br&amp;gt;  - New wounded fury mechanic: lower HP adds extra offensive pressure &amp;lt;br&amp;gt;through guts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Python&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - Expanded stomach gameplay.&amp;lt;br&amp;gt;  - Tracks stomach health, capacity, digest, acid pressure, and &amp;lt;br&amp;gt;peristalsis.&amp;lt;br&amp;gt;  - Digest builds while prey is swallowed and fades when empty.&amp;lt;br&amp;gt;  - Peristalsis crushes swallowed targets and is more skill-driven.&amp;lt;br&amp;gt;  - Quickheal is blocked while living prey is swallowed.&amp;lt;br&amp;gt;  - Updated stomach and peristalsis messaging.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Tiger&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - New prey focus mechanic.&amp;lt;br&amp;gt;  - Focus buils while attacking the same target.&amp;lt;br&amp;gt;  - Focus improves combat and rake.&amp;lt;br&amp;gt;  - Focus resets or fades when target pressure is lost.&amp;lt;br&amp;gt;  - Stealth handling is improved.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Bear&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - New bulk mechanic.&amp;lt;br&amp;gt;  - Bulk builds while fighting and fades out of combat.&amp;lt;br&amp;gt;  - Bulk improves AC, toughness, and resistance.&amp;lt;br&amp;gt;  - Bulk is stronger while hugging/constricting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Wyvern&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - New venom pressure mechanic.&amp;lt;br&amp;gt;  - Pressure builds when repeatedly poisoning the same target.&amp;lt;br&amp;gt;  - Pressure improves toxin and sting strength.&amp;lt;br&amp;gt;  - Pressure fades when target focus is lost.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Balrog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - New inferno mechanic.&amp;lt;br&amp;gt;  - Inferno builds during combat and fades outside combat.&amp;lt;br&amp;gt;  - Inferno strengthens immolate pressure.&amp;lt;br&amp;gt;  - Inferno increases upkeep as it grows.&amp;lt;br&amp;gt;  - Flameblade handling is more reliable.&amp;lt;br&amp;gt;  - Skill focus moved toward burn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  Sphinx&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;  - New high-tier form.&amp;lt;br&amp;gt;  - Guardian/control role.&amp;lt;br&amp;gt;  - Signature skill: shockwave.&amp;lt;br&amp;gt;  - Newenigma mechanic.&amp;lt;br&amp;gt;  - Enigma builds in combat and from mystical damage.&amp;lt;br&amp;gt;  - Enigma improves shockwave, awareness, resistance, intimidation, &amp;lt;br&amp;gt;combat, and armour.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All relevant helpfiles have been updated&amp;lt;br&amp;gt; ```&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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