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		<id>http://w.thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_6386</id>
		<title>Change 6386 - Revision history</title>
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		<updated>2026-04-15T07:51:51Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://w.thebigwave.net/wiki/index.php?title=Change_6386&amp;diff=15250&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;```Originally Posted : Wed Oct 26 16:26:54 2022 &lt;br&gt;Posted by : Raine &lt;br&gt;Title : Gunslinger Balance Wave v5 &lt;br&gt;----------------------------------------&lt;br&gt;Bulletsmith:&lt;br&gt;-...&quot;</title>
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				<updated>2022-10-26T16:26:55Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;```Originally Posted : Wed Oct 26 16:26:54 2022 &amp;lt;br&amp;gt;Posted by : Raine &amp;lt;br&amp;gt;Title : Gunslinger Balance Wave v5 &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Bulletsmith:&amp;lt;br&amp;gt;-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;```Originally Posted : Wed Oct 26 16:26:54 2022 &amp;lt;br&amp;gt;Posted by : Raine &amp;lt;br&amp;gt;Title : Gunslinger Balance Wave v5 &amp;lt;br&amp;gt;----------------------------------------&amp;lt;br&amp;gt;Bulletsmith:&amp;lt;br&amp;gt;- Now provides bonus damage if you have cartridges remaining to all &amp;lt;br&amp;gt;skills.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Shelling:&amp;lt;br&amp;gt;- Energy cost increased from 20 to 25.&amp;lt;br&amp;gt;- Increased pistol(s) base power 80 from to 85.&amp;lt;br&amp;gt;- Increased shotgun base power from 50 to 60.&amp;lt;br&amp;gt;- Increased rifle base power from 120 to 125.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Quickdraw:&amp;lt;br&amp;gt;- Quickdraw cost increase from 10 to 15.&amp;lt;br&amp;gt;- Increased shotgun base power from 25 to 30.&amp;lt;br&amp;gt;- Increased rifle base power from 50 to 55.&amp;lt;br&amp;gt;- Now displays health check after skill use. (Quality of life change for &amp;lt;br&amp;gt;bouncing.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fan th Hammer:&amp;lt;br&amp;gt;- Energy cost per bullet reduced from 22 to 10.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Toughness:&amp;lt;br&amp;gt;- Moderate toughness boost to flatten damage spikes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Talents:&amp;lt;br&amp;gt;- True Grit now also provides a toughness bonus per level&amp;lt;br&amp;gt;- Gun exp toggling is now a set.&amp;lt;br&amp;gt;-- This means if you have it set and you log out, it will be set when you &amp;lt;br&amp;gt;log back in.&amp;lt;br&amp;gt;-- Note: This means if you have it set before war, your war experience &amp;lt;br&amp;gt;will funnel into your gun.&amp;lt;br&amp;gt;- You should now receive a message when you have gained a new talent &amp;lt;br&amp;gt;point.&amp;lt;br&amp;gt;-- Exp ratio for gun experience is now: &amp;lt;br&amp;gt;--- 1-10  - 1:1 (100%)&amp;lt;br&amp;gt;--- 11-19 - 1:2 (50%)&amp;lt;br&amp;gt;--- 20+   - 1:3 (33%)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tier 1:&amp;lt;br&amp;gt;-- Basic Grip, Crude Sight, Furtive Tactics and Incendiary Research cost &amp;lt;br&amp;gt;reduced from 10 points to 5 points.&amp;lt;br&amp;gt;-- Caliber, and Energy Efficient cost reduced from 5 points to 2 points &amp;lt;br&amp;gt;per step.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tier 2:&amp;lt;br&amp;gt;-- Swagger cost reduced from 20 points to 10 points per step.&amp;lt;br&amp;gt;-- Cyro Research cost reduced from 40 points to 20points.&amp;lt;br&amp;gt;-- Molded Grip, Iron Sight, and Medium Ammo Pouch cost reduced from 30 &amp;lt;br&amp;gt;points to 15 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tier 3:&amp;lt;br&amp;gt;-- True Grit and Enhanced Energy Reserves cost reduced from 100/50 points &amp;lt;br&amp;gt;to 25 points per step.&amp;lt;br&amp;gt;-- Advanced Grip, Enhanced Optics, and Large Ammo Pouch cost reduced from &amp;lt;br&amp;gt;50 points to 30 points.&amp;lt;br&amp;gt;-- Voltaic Research cost reduced from 75 points to 50 points.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;- Tier 4:&amp;lt;br&amp;gt;-- Kill Shot cost reduced from 1000 points to 500 points.&amp;lt;br&amp;gt;-- Dual Elementalist cost reduced from 500 points to 200 points.&amp;lt;br&amp;gt;-- Toxicology Research cost reduced from 750 points to 500 points.&amp;lt;br&amp;gt;-- Hidden Power cost reduced from 500 points to 250 points per step.&amp;lt;br&amp;gt; ```&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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