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		<title>Change 4549 - Revision history</title>
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		<updated>2026-04-15T06:16:20Z</updated>
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		<id>http://w.thebigwave.net/wiki/index.php?title=Change_4549&amp;diff=13604&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Sat Sep 25 00:39:08 2010&lt;br&gt;Posted by : Traveller&lt;br&gt;Title : Stuff&lt;br&gt;&lt;br&gt;Chian-Lung, Shen-Lung, Thug, Manticore, Mummy titles updated.&lt;br&gt;&lt;br&gt;NightBringer...&quot;</title>
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				<updated>2020-01-25T19:29:38Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Sat Sep 25 00:39:08 2010&amp;lt;br&amp;gt;Posted by : Traveller&amp;lt;br&amp;gt;Title : Stuff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chian-Lung, Shen-Lung, Thug, Manticore, Mummy titles updated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NightBringer...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Sat Sep 25 00:39:08 2010&amp;lt;br&amp;gt;Posted by : Traveller&amp;lt;br&amp;gt;Title : Stuff&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Chian-Lung, Shen-Lung, Thug, Manticore, Mummy titles updated.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NightBringer has been altered.  It now grants a much larger &amp;lt;br&amp;gt;weakness less often rather than small reductions over &amp;lt;br&amp;gt;time and always reducing str to 1(!).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Zurreal has been fixed and should be working again.  I've also&amp;lt;br&amp;gt;tweaked him a bit since he was very difficult for some subclasses&amp;lt;br&amp;gt;to even hurt previously.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Silpion/Siplion no longer has 12000 sp.  Little wonder killing&amp;lt;br&amp;gt;him took so long.  See later re: ents.  Don't expect him to just&amp;lt;br&amp;gt;play nice, basically.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Weakness has been made sane.  It now caps, and it runs out overbr&amp;gt;a reasonable amount of time, with a decay rather than being a&amp;lt;br&amp;gt;flat 'i have no strength' for 15-20 minutes.  It will never &amp;lt;br&amp;gt;last longer than 60 seconds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed Rana in Ardor so he'll stop trying to kill his mates.  &amp;lt;br&amp;gt;Lyrin still will.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Increased ravening dmg.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fixed npc ent logic so they will stop trying to do nothing all &amp;lt;br&amp;gt;the time.  They're much more aggressive now in comparison and &amp;lt;br&amp;gt;so you might actually kill them eventually...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rounded out changes to lich with some increased AC.  As the hp/sp&amp;lt;br&amp;gt;are exactly the same for liches, the biggest difference at hero&amp;lt;br&amp;gt;is that they are harder to hurt (skeletons tend to be about as&amp;lt;br&amp;gt;good regardless).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sands is now a moddable prayer.  Given the time mummies take to &amp;lt;br&amp;gt;setup, I see no issue with them being able to call sands a bit &amp;lt;br&amp;gt;faster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feys can now consume.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Corrosion should end more quickly.  As it was, a reduction of 1%&amp;lt;br&amp;gt;per round meant that you'd need 460 rounds (920 seconds) efore &amp;lt;br&amp;gt;it got to a zero value.  Still takes 91 rounds.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Contagion has a capped length.  High level ghouls could previously&amp;lt;br&amp;gt;leave you contagious for a very, very long time and given the&amp;lt;br&amp;gt;stat effect of this skill, that was fairly deleterious.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Flash and related skills and spells will wear off more quickly&amp;lt;br&amp;gt;and should disappear within 76 rounds and remain reasonably &amp;lt;br&amp;gt;effective for the first twelve or so.  This one I could use &amp;lt;br&amp;gt;feedback on, so illusionists/ninjas, let me know how it looks.&amp;lt;br&amp;gt;If anyone's playing those!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Warcry boosted.  Amazons really need something more on top of&amp;lt;br&amp;gt;that - if you have ideas, tell me. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Wail boosted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Bludgeon increased a bit.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Monk npcs tweaked to be a bit more aggressive, less reticent!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Lastly, in response to consistent feedback, chaosmages will no&amp;lt;br&amp;gt;longer chaos in war.  The class itself may be looked at in&amp;lt;br&amp;gt;more detail in the future so I make no guarantees about this&amp;lt;br&amp;gt;always being the case.&amp;lt;br&amp;gt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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