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		<title>Change 4363 - Revision history</title>
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		<updated>2026-04-15T06:16:29Z</updated>
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		<id>http://w.thebigwave.net/wiki/index.php?title=Change_4363&amp;diff=13451&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Mon May 10 07:12:53 2010&lt;br&gt;Posted by : Traveller&lt;br&gt;Title : Kyldiss&lt;br&gt;&lt;br&gt;A pogrom has begun.  I spent 6 hours at work (what do they pay me for?)&lt;br&gt;toda...&quot;</title>
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				<updated>2020-01-25T19:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Mon May 10 07:12:53 2010&amp;lt;br&amp;gt;Posted by : Traveller&amp;lt;br&amp;gt;Title : Kyldiss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pogrom has begun.  I spent 6 hours at work (what do they pay me for?)&amp;lt;br&amp;gt;toda...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Mon May 10 07:12:53 2010&amp;lt;br&amp;gt;Posted by : Traveller&amp;lt;br&amp;gt;Title : Kyldiss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A pogrom has begun.  I spent 6 hours at work (what do they pay me for?)&amp;lt;br&amp;gt;today and expect to spend many more going through Kyldiss in great&amp;lt;br&amp;gt;detail.  Sucks for me, because now I won't get to really do the rest &amp;lt;br&amp;gt;of the quests I was too lazy to do.  But good for you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I won't go into detail about what I'm changing other than so say the&amp;lt;br&amp;gt;main thrust of my activities is a long-overdue QC.  Fixing typoes,&amp;lt;br&amp;gt;code errors (!!), and making the quests more of a &amp;quot;hansel and gretel&amp;quot;&amp;lt;br&amp;gt;follow the breadcrumbs experience, rather than blind guesses.  Ideally,&amp;lt;br&amp;gt;each objective should have something that points you in tat direction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For those who'd been meddling around in Kyldiss you'll know I had&amp;lt;br&amp;gt;already been making some of these changes; such as removing instances &amp;lt;br&amp;gt;where you could get the exact syntax right for a quest objective but&amp;lt;br&amp;gt;the code had an in-built failure rate.  This is just going to be &amp;lt;br&amp;gt;more systematic, and probably take me a damn sight more time.  &amp;lt;br&amp;gt;Conspiracy theorists among you will now be able to point dramatically&amp;lt;br&amp;gt;to this day and say: &amp;quot;I KNEW that was his plan!&amp;quot;.  I'd like to note&amp;lt;br&amp;gt;that The Man *is* out to get you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Mercury and I have recently changed some of the buff items in &amp;lt;br&amp;gt;Kyldiss.  For those who don't know, there are a number of items&amp;lt;br&amp;gt;for non-humanoid subclasses (specifically, horrors, feys and undead).&amp;lt;br&amp;gt;The two skill buffs on each have been reduced down to 1 skill buff,&amp;lt;br&amp;gt;and the levels of their owners (generally, other than for a certain&amp;lt;br&amp;gt;set of monsters) increased, but in keeping with the general Tsunami &amp;lt;br&amp;gt;approach of 'great risk, grea reward', these items are _now safeable_.&amp;lt;br&amp;gt;I'll be adding some monster buff items around the mud, but not&amp;lt;br&amp;gt;necessarily Kyldiss, in the near future.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I encourage you to get out and grab these items to try them out.  &amp;lt;br&amp;gt;Then again... I see many non-humanoids not using a freely available &amp;lt;br&amp;gt;and very easy to use buff I put in just recently - guild offer rooms -&amp;lt;br&amp;gt;so perhaps you just don't care!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I also found out that someone inadvertently super-nerfed the Spear&amp;lt;br&amp;gt;of Sorrow during one of the many changes to it.  It was essentially&amp;lt;br&amp;gt;functioning as a completely normal weapon.  So, upside?  It's fixed.&amp;lt;br&amp;gt;Downside? You tough dudes who took down Zurreal while he had a&amp;lt;br&amp;gt;crappy weapon - don't expect it to be so easy next time.  *OW*.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I think I'll leave you with one parting hint:&amp;lt;br&amp;gt;Kyldiss is far, far, far more dangerous for the bigger players.&amp;lt;br&amp;gt;Within reason (noting it IS a hero area), taking a smaller PC&amp;lt;br&amp;gt;into Kyldiss is a safer prospect.  Parties don't hurt either.br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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