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		<id>http://w.thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_428</id>
		<title>Change 428 - Revision history</title>
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		<updated>2026-04-15T22:17:03Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://w.thebigwave.net/wiki/index.php?title=Change_428&amp;diff=11166&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Mon Nov 27 08:22:59 2000&lt;br&gt;Posted by : Yoshi&lt;br&gt;Title : Re: Forge&lt;br&gt;&lt;br&gt;On Sun Nov 26, Yoshi wrote:&lt;br&gt;&gt; Forged armour have a max armour class of 100 (sh...&quot;</title>
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				<updated>2020-01-25T03:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Mon Nov 27 08:22:59 2000&amp;lt;br&amp;gt;Posted by : Yoshi&amp;lt;br&amp;gt;Title : Re: Forge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On Sun Nov 26, Yoshi wrote:&amp;lt;br&amp;gt;&amp;gt; Forged armour have a max armour class of 100 (sh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Mon Nov 27 08:22:59 2000&amp;lt;br&amp;gt;Posted by : Yoshi&amp;lt;br&amp;gt;Title : Re: Forge&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On Sun Nov 26, Yoshi wrote:&amp;lt;br&amp;gt;&amp;gt; Forged armour have a max armour class of 100 (shield, &amp;lt;br&amp;gt;&amp;gt; helmet, gloves, and boots have a max armour class of &amp;lt;br&amp;gt;&amp;gt; 20) A level 19 knight will avg armour class 95. You &amp;lt;br&amp;gt;&amp;gt; will have a higher chance produce top quality armour &amp;lt;br&amp;gt;&amp;gt; when you do the skill in wars or in the arena (but &amp;lt;br&amp;gt;&amp;gt; there is still a cap at ac100).&amp;lt;br&amp;gt;&amp;gt; &amp;lt;br&amp;gt;&amp;gt; A level 19 knight used to forge an avg wc15 polearm. &amp;lt;br&amp;gt;&amp;gt; He will now forge an avg wc19 weapon. The &amp;quot;light&amp;quot; &amp;lt;br&amp;gt;&amp;gt; option used to produce a 3-4wc lower quality. This &amp;lt;br&amp;gt;&amp;gt; reduction was removed for classes that normaly are &amp;lt;br&amp;gt;&amp;gt; much more deadly with light weaons than they are &amp;lt;br&amp;gt;&amp;gt; with heavy (dex/int figsubs and swashbucklers).&amp;lt;br&amp;gt;&amp;gt; &amp;lt;br&amp;gt;undone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;apparently i wasnt aware of the &amp;quot;ongoing debate about changeing&amp;lt;br&amp;gt;the fundamental way in which we use equipment on the MUD&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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