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		<id>http://w.thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_3979</id>
		<title>Change 3979 - Revision history</title>
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		<updated>2026-04-15T09:15:11Z</updated>
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		<id>http://w.thebigwave.net/wiki/index.php?title=Change_3979&amp;diff=13125&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Wed Oct 14 17:43:56 2009&lt;br&gt;Posted by : Traveller&lt;br&gt;Title : Kyldiss update&lt;br&gt;&lt;br&gt;As you're all aware, the object of recent and ongoing changes&lt;br&gt;to Kyld...&quot;</title>
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				<updated>2020-01-25T19:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Wed Oct 14 17:43:56 2009&amp;lt;br&amp;gt;Posted by : Traveller&amp;lt;br&amp;gt;Title : Kyldiss update&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you&amp;#039;re all aware, the object of recent and ongoing changes&amp;lt;br&amp;gt;to Kyld...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Wed Oct 14 17:43:56 2009&amp;lt;br&amp;gt;Posted by : Traveller&amp;lt;br&amp;gt;Title : Kyldiss update&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As you're all aware, the object of recent and ongoing changes&amp;lt;br&amp;gt;to Kyldiss is to ensure the area retains a level of danger&amp;lt;br&amp;gt;equivalent to the rather nice rewards it gives.  It's worth&amp;lt;br&amp;gt;providing a little synopsis of where things have gone so far&amp;lt;br&amp;gt;(at the broad level, not on an item by item/room by room basis,&amp;lt;br&amp;gt;and obviously not including quest tweaks) in the hope that&amp;lt;br&amp;gt;it will encourage you to explore, enjoy, and give further&amp;lt;br&amp;gt;feedback on the Kyldiss experience:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Assassin, fighter and mage AC were modified downwards&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Their stats were also tweaked downwards, to ameliorate the&amp;lt;br&amp;gt;issue hat players had been encountering where certain skills&amp;lt;br&amp;gt;just returned 'DOH' even for very high level players.  This &amp;lt;br&amp;gt;seems to have returned positive results in terms of players &amp;lt;br&amp;gt;being able to access Kyldiss at lower levels&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Certain other NPCs have seen minor tweaks, but still looking&amp;lt;br&amp;gt;for any feedback on any of the non-generic NPCs&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Wererats now heal a little more after shifting&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Blitzes now have much more of a linear scale&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Those players who over time have, in poker terms,&amp;lt;br&amp;gt;learned to &amp;quot;count cards&amp;quot; in respect of when a blitz is going&amp;lt;br&amp;gt;to arrive and effectively gamed the system by jumping in and&amp;lt;br&amp;gt;out of Kyldiss to ensure they never get hit, will find it&amp;lt;br&amp;gt;quite difficult to do so from now on&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Therefore, currently the blitz system gives a scaling level&amp;lt;br&amp;gt;of risk versus rewards as you level, as has always been intended&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* There remain ways to get around blitzes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;* Bugfixing remains an ongoing effort, but at the moment we're&amp;lt;r&amp;gt;seeing fewer instances where assassins cause MUD calculations&amp;lt;br&amp;gt;to spiral out of control&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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