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		<title>Change 3238 - Revision history</title>
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		<updated>2026-04-15T06:16:19Z</updated>
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		<title>Krule: Created page with &quot;Originally Posted : Fri Feb 01 17:32:05 2008&lt;br&gt;Posted by : Razan&lt;br&gt;Title : skill changes&lt;br&gt;&lt;br&gt;OK this change should be interesting.  These changes are all intended to&lt;br&gt;a...&quot;</title>
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				<updated>2020-01-25T18:51:11Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Fri Feb 01 17:32:05 2008&amp;lt;br&amp;gt;Posted by : Razan&amp;lt;br&amp;gt;Title : skill changes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;OK this change should be interesting.  These changes are all intended to&amp;lt;br&amp;gt;a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Fri Feb 01 17:32:05 2008&amp;lt;br&amp;gt;Posted by : Razan&amp;lt;br&amp;gt;Title : skill changes&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;OK this change should be interesting.  These changes are all intended to&amp;lt;br&amp;gt;address specifically issues with new players but we'll see how they&amp;lt;br&amp;gt;effect higher levels as well.  Here's what I did:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First off, all of this is completely transparent and in the code behind&amp;lt;br&amp;gt;the scenes that handle it.  If I say things like &amp;quot;+5 to skill&amp;quot; don't go&amp;lt;br&amp;gt;looking in &amp;quot;skills&amp;quot; or &amp;quot;skills full&amp;quot; to see it and think that since it's&amp;lt;br&amp;gt;not there, I'm wrong - this is hidden stuff.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also, when I refer to a 'skill' here I'm referring to any ability -&amp;lt;br&amp;gt;skill, spell, prayer - they all go through the same piece of code to&amp;lt;br&amp;gt;ake a skill &amp;quot;level&amp;quot; and modify it based on the resistance of your&amp;lt;br&amp;gt;target, the room (recall terrain bonuses - see the 'mods' command),&amp;lt;br&amp;gt;things like that.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;1: Level 1 players get +5 to all skills.  This fades out by +1 point per&amp;lt;br&amp;gt;   level so that by level 5 the bonus is entirely gone.  This is &amp;lt;br&amp;gt;invisible,&amp;lt;br&amp;gt;   again, but it should mostly stop skills from failing for new players&amp;lt;br&amp;gt;   which I think is a very good thing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;2: You know that message that prints out that says&amp;lt;br&amp;gt;   &amp;quot;You can't even seem to attempt it!&amp;quot;&amp;lt;br&amp;gt;   That happens when a skill's level is so abysmal due to modifications&amp;lt;br&amp;gt;   to +- mods or the room magical resistances.  I have left that in&amp;lt;br&amp;gt;   since I don't think new players will see it that often but I took out&amp;lt;br&amp;gt;   where it makes you type &amp;quot;doh&amp;quot;.  Sorry, I didn't like that :).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;3: If after all the mods to the skill level are applied and you still&amp;lt;br&amp;gt;   are going to fail, then what we now do is replace that failure with a&amp;lt;br&amp;gt;   level 1 in the skil.  However, this only applies to characters level&amp;lt;br&amp;gt;   5 or lower.  Also this &amp;quot;crutch&amp;quot; fades out from level 1 to 5 and is&amp;lt;br&amp;gt;   finally entirely gone by 6.  Meaning, at level 1 you MIGHT still fail&amp;lt;br&amp;gt;   here, which will help teach players hopefully.  But by level 6 if&amp;lt;br&amp;gt;   you're still not raising a skill you will certainly fail.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4: This one is pretty tricky, but the short of it is that we used to&amp;lt;br&amp;gt;   reduce the power of a skill based on how long it took to cast.  I&amp;lt;br&amp;gt;   think this is beyond stupid.  Meaning, skills that took multiple&amp;lt;br&amp;gt;   rounds to cast were reduced progressively more based on the number of&amp;lt;br&amp;gt;   rounds.  That is entirely gone now.&amp;lt;br&amp;gt;   &amp;lt;br&amp;gt;All of the above are intended to help newbies with the intend being that&amp;lt;br&amp;gt;new players won't see skills failing nonstop until they raise their&amp;lt;br&amp;gt;skills since they probably are still trying to LEARN how to raise their&amp;lt;br&amp;gt;skills in the first place.  #4 above might have effects on all levels of&amp;lt;br&amp;gt;players that use multiroud spells.  Please please bug those that you&amp;lt;br&amp;gt;think are out of balance.  It's likely that spells that take several&amp;lt;br&amp;gt;rounds to cast will be more powerful now.  If you see anything too bs,&amp;lt;br&amp;gt;you need to report it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Thanks and let's keep trying to fix things to encourage more players for&amp;lt;br&amp;gt;us all to interact with.  Be it chatting, partying, cybering, or PKing!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; - Razan.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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