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		<id>http://w.thebigwave.net/index.php?action=history&amp;feed=atom&amp;title=Change_1353</id>
		<title>Change 1353 - Revision history</title>
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		<updated>2026-04-15T12:21:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://w.thebigwave.net/wiki/index.php?title=Change_1353&amp;diff=11600&amp;oldid=prev</id>
		<title>Krule: Created page with &quot;Originally Posted : Fri Jun 07 21:49:27 2002&lt;br&gt;Posted by : Fingolfin&lt;br&gt;Title : CHANGES&lt;br&gt;&lt;br&gt;CHANGES&lt;br&gt;&lt;br&gt;Items&lt;br&gt;Recall/Summon Scrolls are one half original cost&lt;br&gt;&lt;br...&quot;</title>
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				<updated>2020-01-25T17:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Originally Posted : Fri Jun 07 21:49:27 2002&amp;lt;br&amp;gt;Posted by : Fingolfin&amp;lt;br&amp;gt;Title : CHANGES&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;CHANGES&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items&amp;lt;br&amp;gt;Recall/Summon Scrolls are one half original cost&amp;lt;br&amp;gt;&amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Originally Posted : Fri Jun 07 21:49:27 2002&amp;lt;br&amp;gt;Posted by : Fingolfin&amp;lt;br&amp;gt;Title : CHANGES&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;CHANGES&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Items&amp;lt;br&amp;gt;Recall/Summon Scrolls are one half original cost&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NPCS&amp;lt;br&amp;gt;std/warriors now have less hps/sps than before,&amp;lt;br&amp;gt;the change to the new sub made them tough so...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All NPC's now drop a base cash amount based&amp;lt;br&amp;gt;on their level, its highly likey in the future&amp;lt;br&amp;gt;that I might do something to prevent this if&amp;lt;br&amp;gt;it is overly abused by +3's wiping out smurfs&amp;lt;br&amp;gt;for their easy cash now :)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;CLASSES&amp;lt;br&amp;gt;Gremlin: weaponry increased, all curses now available&amp;lt;br&amp;gt;Ent: ok, they were fun, and I wanted them to be healers&amp;lt;br&amp;gt;   but no one used them because they were too slow to exp&amp;lt;br&amp;gt;   blah blah, fin, more combat less healing...thus&amp;lt;br&amp;gt;   weaponry/batter increased, torpor/sussurous decreased&amp;lt;br&amp;gt;Dracolich: lose neg mods to death, gain increased&amp;lt;br&amp;gt;   weaponry, a hitback effect of enervation, and&amp;lt;br&amp;gt;   enervation now adds to intimidate&amp;lt;br&amp;gt;Vampire: Regen is no longer 1:1 it is skill level&amp;lt;br&amp;gt;   dependant&amp;lt;br&amp;gt;Black Dragon: Increased Regen in acid pool, and&amp;lt;br&amp;gt;   secretion now has a nicer effect&amp;lt;br&amp;gt;Amazon: warcry damage is increased, and mutilation&amp;lt;br&amp;gt;   increases attacking nicely&amp;lt;br&amp;gt;Demons: weaponry increased&amp;lt;br&amp;gt;Medusa: snake-spear now does better damage and is&amp;lt;br&amp;gt;   no longer weight dependant but skill level&amp;lt;br&amp;gt;   dependant&amp;lt;br&amp;gt;Aeromancer: Cloudkill cost is 20, but its effect&amp;lt;br&amp;gt;   is *MUCH* more profound&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Category:Changes_Board]]&lt;/div&gt;</summary>
		<author><name>Krule</name></author>	</entry>

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